![]() The answer is actually very simple and shorter compared to the previous one. Now, we are able to create a delay using coroutines, but how can we do it without using coroutines? You should be able to see its color change after 3 seconds. ![]() If you save this script and apply this script to a game object like a cube. So for example, we have a value of 3f in our _time variable, the function will stop for only 3 seconds.Īfter waiting, we then change the color of the cube to red. Next, we created the IEnumerator function and gave it a float parameter which we’re going to use for the WaitForSeconds() function as the time for waiting. Note that you can also pass the name of the IEnumerator function as a string argument for StartCoroutine() like this: StartCoroutine( "ChangeColor") Code language: JavaScript ( javascript ) Then, right inside the Start() function, we used the GetComponent to get the renderer component from the game object that is attached to this script.Īfter getting the component, we used the StartCoroutine() function to trigger the WaitForSeconds() function. Start is called before the first frame updateįor this code, we first created a Renderer variable. Public class ChangeColorAfterDelay : MonoBehaviour So with that said, let’s create a new C# script, name it ChangeColorAfterDelay.cs and copy the following code using System.Collections Once you have created the function, you will then need to use the StartCoroutine() function to trigger your IEnumarator function. ![]() With this, you will be able to use the yield statement and the WaitForSeconds() function to stop your script for a certain period of time. Now how does a coroutine works in Unity?Ī coroutine works by using an IEnumerator function. Meaning that anything after the coroutine will not be executed unless the coroutine is done processing. What is a coroutine?Īccording to Unity’s official documentation, a coroutine is a function that has the ability to stop or pause an execution. One of the easiest ways to create a delay is by using a coroutine. So open your Unity, create a new Scene, and add a new 3D game object like Cube. Please note that the Enterprise plan is for larger teams and requires a minimum purchase of 20 seats.Īll plans are subject to Unity Terms of Service.For this tutorial, we don’t need to use that many game objects but we do need at least one cube for testing the following script. Pro and Enterprise plans have no financial eligibility limits – everyone is eligible. Unity Pro or Unity Enterprise plans are required for businesses with revenue or funding greater than $200K in the last 12 months, and for those who do work with them. Students enrolled in an accredited educational institution of legal age to consent to the collection and processing of their personal information (e.g., age 13 in the U.S., 16 in the E.U.) are eligible to use the free Unity Student plan. Individuals, hobbyists, and small businesses using Unity but not providing services to a third party are eligible to use Unity Personal if (i) for small businesses, if their aggregate gross revenue and funding are less than $100K, or (ii) for individuals and hobbyists if the amount generated in connection with their use of Unity is less than $100K. ![]() Individuals, hobbyists, and small businesses using Unity to provide services to others are eligible to use Unity Personal if their respective clients, in the aggregate, have less than $100K of revenue or funds raised in the prior 12 months.
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